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GTA San Andreas object

Int_tat_tools02 object ID 14686

gen_int1Placed 1×
Object ID
14686
Model name
Int_tat_tools02
Texture file (TXD)
int_tatoo
Draw distance
70
Defined in
gen_int1.ide
Flags
0
Placed in the world
1 time (1 inside interiors)

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(14686, -202.2, -41.44, 1001.68)
removeWorldModel(14686, 10, -202.2, -41.44, 1001.68) -- removes the one at Interior 3
engineGetModelNameFromID(14686) -- "Int_tat_tools02" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-202.2, -41.44, 1001.68Interior 3

Same texture file

17 other objects use int_tatoo.

Where this comes from

Checked on 29 September 2026.