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GTA San Andreas object

DYN_BAR_B_Q object ID 1481

dynamic2Placed 3×
Object ID
1481
Model name
DYN_BAR_B_Q
Texture file (TXD)
BREAK_STREET2
Draw distance
100
Defined in
dynamic2.ide
Flags
0
Placed in the world
3 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1481, -2701.13, 845.74, 70.38)
removeWorldModel(1481, 10, -2701.13, 845.74, 70.38) -- removes the one at Paradiso, San Fierro
engineGetModelNameFromID(1481) -- "DYN_BAR_B_Q" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2701.13, 845.74, 70.38Paradiso, San FierroMap
-2701.13, 924.1, 67.3Paradiso, San FierroMap
-2681.05, 928.83, 79.4Paradiso, San FierroMap

Same texture file

16 other objects use BREAK_STREET2.

Where this comes from

Checked on 29 September 2026.