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GTA San Andreas object

DYN_GARRAGE1 object ID 1482

dynamic2Placed 4×
Object ID
1482
Model name
DYN_GARRAGE1
Texture file (TXD)
gazebo
Draw distance
80
Defined in
dynamic2.ide
Flags
0
Placed in the world
4 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1482, 93.04, -159.11, 2.91)
removeWorldModel(1482, 10, 93.04, -159.11, 2.91) -- removes the one at Blueberry Acres, Red County
engineGetModelNameFromID(1482) -- "DYN_GARRAGE1" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
93.04, -159.11, 2.91Blueberry Acres, Red CountyMap
99.22, -190.2, 1.85Blueberry Acres, Red CountyMap
1390.51, 472.4, 20.35Montgomery, Red CountyMap
1401.91, 461.36, 20.58Montgomery, Red CountyMap

Same texture file

2 other objects use gazebo.

Where this comes from

Checked on 29 September 2026.