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GTA San Andreas object

quarry_bit05 object ID 16058

countn2Placed 1×
Object ID
16058
Model name
quarry_bit05
Texture file (TXD)
des_quarry
Draw distance
200
Defined in
countn2.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16058, 622.16, 763.15, -7.8)
removeWorldModel(16058, 10, 622.16, 763.15, -7.8) -- removes the one at Hunter Quarry, Bone County
removeWorldModel(16380, 10, 622.16, 763.15, -7.8) -- its far-away model quarry_lodbit05
engineGetModelNameFromID(16058) -- "quarry_bit05" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
622.16, 763.15, -7.8Hunter Quarry, Bone CountyMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

21 other objects use des_quarry.

Where this comes from

Checked on 29 September 2026.