CITObject IDsCIT Tools

GTA San Andreas object

des_quarstmound_02 object ID 16085

countn2Placed 1×
Object ID
16085
Model name
des_quarstmound_02
Texture file (TXD)
des_quarry
Draw distance
299
Defined in
countn2.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16085, 627.87, 850.27, -42.77)
removeWorldModel(16085, 10, 627.87, 850.27, -42.77) -- removes the one at Hunter Quarry, Bone County
engineGetModelNameFromID(16085) -- "des_quarstmound_02" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
627.87, 850.27, -42.77Hunter Quarry, Bone CountyMap

Same texture file

21 other objects use des_quarry.

Where this comes from

Checked on 29 September 2026.