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GTA San Andreas object

des_rockgp1_02 object ID 16111

countn2Placed 1×
Object ID
16111
Model name
des_rockgp1_02
Texture file (TXD)
desert
Draw distance
220
Defined in
countn2.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16111, -264.53, 1842.72, 46.66)
removeWorldModel(16111, 10, -264.53, 1842.72, 46.66) -- removes the one at Bone County
removeWorldModel(16714, 10, -264.53, 1842.72, 46.66) -- its far-away model lod_rockgp1_02
engineGetModelNameFromID(16111) -- "des_rockgp1_02" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-264.53, 1842.72, 46.66Bone CountyMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

32 other objects use desert.

Where this comes from

Checked on 29 September 2026.