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GTA San Andreas object

des_rockgp2_03 object ID 16113

countn2Placed 1×
Object ID
16113
Model name
des_rockgp2_03
Texture file (TXD)
desert
Draw distance
220
Defined in
countn2.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16113, -285.98, 1644.3, 23.59)
removeWorldModel(16113, 10, -285.98, 1644.3, 23.59) -- removes the one at 'The Big Ear', Bone County
removeWorldModel(16718, 10, -285.98, 1644.3, 23.59) -- its far-away model lod_rockgp2_03
engineGetModelNameFromID(16113) -- "des_rockgp2_03" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-285.98, 1644.3, 23.59'The Big Ear', Bone CountyMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

32 other objects use desert.

Where this comes from

Checked on 29 September 2026.