CITObject IDsCIT Tools

GTA San Andreas object

s_bit_06_2 object ID 16421

countn2Placed 1×
Object ID
16421
Model name
s_bit_06_2
Texture file (TXD)
des_s
Draw distance
200
Defined in
countn2.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16421, -266.34, 1107.2, 18.67)
removeWorldModel(16421, 10, -266.34, 1107.2, 18.67) -- removes the one at Fort Carson, Bone County
removeWorldModel(16427, 10, -266.34, 1107.2, 18.67) -- its far-away model s_lodbit_06_2
engineGetModelNameFromID(16421) -- "s_bit_06_2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-266.34, 1107.2, 18.67Fort Carson, Bone CountyMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

20 other objects use des_s.

Where this comes from

Checked on 29 September 2026.