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GTA San Andreas object

lod_n_bit_11b object ID 16695

countn2Far-away (LOD) modelPlaced 1×
Object ID
16695
Model name
lod_n_bit_11b
Texture file (TXD)
lod_countn2
Draw distance
1500
Defined in
countn2.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16695, -810.3, 2433.96, 115.91)
removeWorldModel(16695, 10, -810.3, 2433.96, 115.91) -- removes the one at Arco del Oeste, Tierra Robada
engineGetModelNameFromID(16695) -- "lod_n_bit_11b" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-810.3, 2433.96, 115.91Arco del Oeste, Tierra RobadaMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

210 other objects use lod_countn2.

Where this comes from

Checked on 29 September 2026.