CITObject IDsCIT Tools

GTA San Andreas object

n_bit_11b object ID 16693

countn2Placed 1×
Object ID
16693
Model name
n_bit_11b
Texture file (TXD)
des_n
Draw distance
200
Defined in
countn2.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16693, -810.3, 2433.96, 115.91)
removeWorldModel(16693, 10, -810.3, 2433.96, 115.91) -- removes the one at Arco del Oeste, Tierra Robada
removeWorldModel(16695, 10, -810.3, 2433.96, 115.91) -- its far-away model lod_n_bit_11b
engineGetModelNameFromID(16693) -- "n_bit_11b" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-810.3, 2433.96, 115.91Arco del Oeste, Tierra RobadaMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

35 other objects use des_n.

Where this comes from

Checked on 29 September 2026.