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GTA San Andreas object

concretearch1 object ID 17043

countryWPlaced 1×
Object ID
17043
Model name
concretearch1
Texture file (TXD)
cw_landnorth
Draw distance
299
Defined in
countryW.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(17043, -381.73, -836.99, 28.6)
removeWorldModel(17043, 10, -381.73, -836.99, 28.6) -- removes the one at Flint County
engineGetModelNameFromID(17043) -- "concretearch1" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-381.73, -836.99, 28.6Flint CountyMap

Same texture file

2 other objects use cw_landnorth.

Where this comes from

Checked on 29 September 2026.