CITObject IDsCIT Tools

GTA San Andreas object

cuntw_stwnyels object ID 17044

countryWPlaced 1×
Object ID
17044
Model name
cuntw_stwnyels
Texture file (TXD)
cw_motel1
Draw distance
100
Defined in
countryW.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(17044, -11.27, -2498.98, 35.48)
removeWorldModel(17044, 10, -11.27, -2498.98, 35.48) -- removes the one at Flint County
removeWorldModel(17445, 10, -11.27, -2498.98, 35.48) -- its far-away model lodw_stwnyles
engineGetModelNameFromID(17044) -- "cuntw_stwnyels" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-11.27, -2498.98, 35.48Flint CountyMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

4 other objects use cw_motel1.

Where this comes from

Checked on 29 September 2026.