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GTA San Andreas object

xoverlaymap04 object ID 17439

countryWPlaced 1×
Object ID
17439
Model name
xoverlaymap04
Texture file (TXD)
dirtyoverlay
Draw distance
500
Defined in
countryW.ide
Flags
68
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(17439, -638.22, -2065.27, 40.04)
removeWorldModel(17439, 10, -638.22, -2065.27, 40.04) -- removes the one at Back o Beyond, Flint County
engineGetModelNameFromID(17439) -- "xoverlaymap04" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-638.22, -2065.27, 40.04Back o Beyond, Flint CountyMap

Same texture file

6 other objects use dirtyoverlay.

Where this comes from

Checked on 29 September 2026.