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GTA San Andreas object

xoverlaymap05 object ID 17440

countryWPlaced 1×
Object ID
17440
Model name
xoverlaymap05
Texture file (TXD)
dirtyoverlay
Draw distance
500
Defined in
countryW.ide
Flags
68
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(17440, -855.66, -2098.27, 30.79)
removeWorldModel(17440, 10, -855.66, -2098.27, 30.79) -- removes the one at Back o Beyond, Flint County
engineGetModelNameFromID(17440) -- "xoverlaymap05" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-855.66, -2098.27, 30.79Back o Beyond, Flint CountyMap

Same texture file

6 other objects use dirtyoverlay.

Where this comes from

Checked on 29 September 2026.