CITObject IDsCIT Tools

GTA San Andreas object

market2_lae object ID 17519

LAe2Placed 1×
Object ID
17519
Model name
market2_lae
Texture file (TXD)
lae2newtempbx
Draw distance
80
Defined in
LAe2.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(17519, 2450.88, -1757.4, 16)
removeWorldModel(17519, 10, 2450.88, -1757.4, 16) -- removes the one at Ganton, Los Santos
removeWorldModel(17757, 10, 2450.88, -1757.4, 16) -- its far-away model LOD1markt2_lae
engineGetModelNameFromID(17519) -- "market2_lae" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2450.88, -1757.4, 16Ganton, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

3 other objects use lae2newtempbx.

Where this comes from

Checked on 29 September 2026.