CITObject IDsCIT Tools

GTA San Andreas object

Pawnshp_lae2 object ID 17521

LAe2Placed 1×
Object ID
17521
Model name
Pawnshp_lae2
Texture file (TXD)
lae2newtempbx
Draw distance
60
Defined in
LAe2.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(17521, 2502.02, -1714.2, 16.02)
removeWorldModel(17521, 10, 2502.02, -1714.2, 16.02) -- removes the one at Ganton, Los Santos
removeWorldModel(17581, 10, 2502.02, -1714.2, 16.02) -- its far-away model LODPwnshp_lae2
engineGetModelNameFromID(17521) -- "Pawnshp_lae2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2502.02, -1714.2, 16.02Ganton, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

3 other objects use lae2newtempbx.

Where this comes from

Checked on 29 September 2026.