CITObject IDsCIT Tools

GTA San Andreas object

barrioTrans01_LAe01 object ID 17528

LAe2Placed 1×
Object ID
17528
Model name
barrioTrans01_LAe01
Texture file (TXD)
eastlstr_lae2
Draw distance
120
Defined in
LAe2.ide
Flags
2097284
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(17528, 2484.98, -1357.84, 28.75)
removeWorldModel(17528, 10, 2484.98, -1357.84, 28.75) -- removes the one at East Los Santos, Los Santos
engineGetModelNameFromID(17528) -- "barrioTrans01_LAe01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2484.98, -1357.84, 28.75East Los Santos, Los SantosMap

Same texture file

5 other objects use eastlstr_lae2.

Where this comes from

Checked on 29 September 2026.