CITObject IDsCIT Tools

GTA San Andreas object

rdsigns4_LAe03 object ID 17539

LAe2Placed 1×
Object ID
17539
Model name
rdsigns4_LAe03
Texture file (TXD)
landlae2c
Draw distance
70
Defined in
LAe2.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(17539, 2735.7, -1267.8, 62.88)
removeWorldModel(17539, 10, 2735.7, -1267.8, 62.88) -- removes the one at Los Flores, Los Santos
engineGetModelNameFromID(17539) -- "rdsigns4_LAe03" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2735.7, -1267.8, 62.88Los Flores, Los SantosMap

Same texture file

2 other objects use landlae2c.

Where this comes from

Checked on 29 September 2026.