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GTA San Andreas object

Tempdoor_LAe2 object ID 17564

LAe2Placed 1×
Object ID
17564
Model name
Tempdoor_LAe2
Texture file (TXD)
landhub
Draw distance
50
Defined in
LAe2.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(17564, 2530.53, -1663.66, 15.49)
removeWorldModel(17564, 10, 2530.53, -1663.66, 15.49) -- removes the one at Ganton, Los Santos
engineGetModelNameFromID(17564) -- "Tempdoor_LAe2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2530.53, -1663.66, 15.49Ganton, Los SantosMap

Same texture file

15 other objects use landhub.

Where this comes from

Checked on 29 September 2026.