CITObject IDsCIT Tools

GTA San Andreas object

Lae2_landHUB06 object ID 17618

LAe2Placed 1×
Object ID
17618
Model name
Lae2_landHUB06
Texture file (TXD)
landhub
Draw distance
150
Defined in
LAe2.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(17618, 2433.1, -1638.9, 12.72)
removeWorldModel(17618, 10, 2433.1, -1638.9, 12.72) -- removes the one at Ganton, Los Santos
removeWorldModel(17846, 10, 2433.1, -1638.9, 12.72) -- its far-away model LODLae2_lndHUB06
engineGetModelNameFromID(17618) -- "Lae2_landHUB06" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2433.1, -1638.9, 12.72Ganton, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

15 other objects use landhub.

Where this comes from

Checked on 29 September 2026.