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GTA San Andreas object

LODLae2_roads32 object ID 17821

LAe2Far-away (LOD) modelPlaced 1×
Object ID
17821
Model name
LODLae2_roads32
Texture file (TXD)
laeast2_lod
Draw distance
800
Defined in
LAe2.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(17821, 2461.39, -1445.78, 25.82)
removeWorldModel(17821, 10, 2461.39, -1445.78, 25.82) -- removes the one at East Los Santos, Los Santos
engineGetModelNameFromID(17821) -- "LODLae2_roads32" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2461.39, -1445.78, 25.82East Los Santos, Los SantosMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

197 other objects use laeast2_lod.

Where this comes from

Checked on 29 September 2026.