GTA San Andreas object
hubst_alpha object ID 17874
LAe2Placed 1×
- Object ID
- 17874
- Model name
hubst_alpha- Texture file (TXD)
hub_alpha- Draw distance
- 80
- Defined in
LAe2.ide- Flags
2097284- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(17874, 2281.37, -1643.53, 19.3)removeWorldModel(17874, 10, 2281.37, -1643.53, 19.3) -- removes the one at Ganton, Los SantosengineGetModelNameFromID(17874) -- "hubst_alpha" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 2281.37, -1643.53, 19.3 | Ganton, Los Santos | Map |
Same texture file
12 other objects use hub_alpha.
- 17518telwire_01_LAe2
- 17875hubst2_alpha
- 17876hubst3_alpha
- 17879hubst4alpha
- 17886stdrain_alpha
- 17887stdrain_alpha2
- 17898hubbrdge_alphab
- 17913hubbrdge_alpha
- 17968hubridge_smash
- 17971hub_grnd_alpha
- 17972grnd_alpha2
- 17973grnd_alpha3
Object IDs 17000 to 17999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas LAe2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.