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GTA San Andreas object

cs_landbit_32 object ID 18321

countrySPlaced 1×
Object ID
18321
Model name
cs_landbit_32
Texture file (TXD)
cs_forest
Draw distance
200
Defined in
countryS.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(18321, -1744.54, -1786.98, 54.59)
removeWorldModel(18321, 10, -1744.54, -1786.98, 54.59) -- removes the one at Shady Creeks, Whetstone
removeWorldModel(18506, 10, -1744.54, -1786.98, 54.59) -- its far-away model LODcunts07
engineGetModelNameFromID(18321) -- "cs_landbit_32" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1744.54, -1786.98, 54.59Shady Creeks, WhetstoneMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

26 other objects use cs_forest.

Where this comes from

Checked on 29 September 2026.