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GTA San Andreas object

cs_landbit_34 object ID 18323

countrySPlaced 1×
Object ID
18323
Model name
cs_landbit_34
Texture file (TXD)
cs_forest
Draw distance
200
Defined in
countryS.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(18323, -1369.77, -1848.34, 20.46)
removeWorldModel(18323, 10, -1369.77, -1848.34, 20.46) -- removes the one at Shady Creeks, Whetstone
removeWorldModel(18503, 10, -1369.77, -1848.34, 20.46) -- its far-away model LODcunts04
engineGetModelNameFromID(18323) -- "cs_landbit_34" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1369.77, -1848.34, 20.46Shady Creeks, WhetstoneMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

26 other objects use cs_forest.

Where this comes from

Checked on 29 September 2026.