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GTA San Andreas object

cs_landbit_58 object ID 18345

countrySPlaced 1×
Object ID
18345
Model name
cs_landbit_58
Texture file (TXD)
cs_town
Draw distance
200
Defined in
countryS.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(18345, -2016.01, -2431.52, 33.88)
removeWorldModel(18345, 10, -2016.01, -2431.52, 33.88) -- removes the one at Angel Pine, Whetstone
removeWorldModel(18489, 10, -2016.01, -2431.52, 33.88) -- its far-away model LODcs05
engineGetModelNameFromID(18345) -- "cs_landbit_58" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2016.01, -2431.52, 33.88Angel Pine, WhetstoneMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

14 other objects use cs_town.

Where this comes from

Checked on 29 September 2026.