GTA San Andreas object
cs_landbit_58_A object ID 18621
countrySPlaced 1×
- Object ID
- 18621
- Model name
cs_landbit_58_A- Texture file (TXD)
cs_town- Draw distance
- 200
- Defined in
countryS.ide- Flags
68- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(18621, -2016.01, -2431.52, 33.88)removeWorldModel(18621, 10, -2016.01, -2431.52, 33.88) -- removes the one at Angel Pine, WhetstoneengineGetModelNameFromID(18621) -- "cs_landbit_58_A" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2016.01, -2431.52, 33.88 | Angel Pine, Whetstone | Map |
Same texture file
14 other objects use cs_town.
- 18337cs_landbit_49
- 18338cs_landbit_50
- 18344cs_landbit_57
- 18345cs_landbit_58
- 18346cs_landbit_59
- 18352cs_landbit_66
- 18353cs_landbit_67
- 18354cs_landbit_68
- 18473cs_landbit_50b
- 18475cs_landbit_50c
- 18485cs_landbit_50d
- 18619cs_landbit_50_A
Object IDs 18000 to 18999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas countryS.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.