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GTA San Andreas object

cw2_photoblock_LOD object ID 18524

countrySFar-away (LOD) modelPlaced 1×
Object ID
18524
Model name
cw2_photoblock_LOD
Texture file (TXD)
cs_lod_town
Draw distance
1000
Defined in
countryS.ide
Flags
1
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(18524, -2171.05, -2416.64, 30.39)
removeWorldModel(18524, 10, -2171.05, -2416.64, 30.39) -- removes the one at Angel Pine, Whetstone
engineGetModelNameFromID(18524) -- "cw2_photoblock_LOD" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2171.05, -2416.64, 30.39Angel Pine, WhetstoneMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

19 other objects use cs_lod_town.

Where this comes from

Checked on 29 September 2026.