GTA San Andreas object
k_poolballcue object ID 3003
levelxreNot placed
- Object ID
- 3003
- Model name
k_poolballcue- Texture file (TXD)
pool_blsx- Draw distance
- 100
- Defined in
levelxre.ide- Flags
128- Placed in the world
- 0 times
MTA:SA code
Copy a line into your script. x, y, z are the coordinates; the coordinates map gives them.
local obj = createObject(3003, x, y, z)engineGetModelNameFromID(3003) -- "k_poolballcue" (client side)Same texture file
16 other objects use pool_blsx.
- 2965k_pooltriangle01
- 2995k_poolballstp01
- 2996k_poolballstp02
- 2997k_poolballstp03
- 2998k_poolballstp04
- 2999k_poolballstp05
- 3000k_poolballstp06
- 3001k_poolballstp07
- 3002k_poolballspt01
- 3100k_poolballspt02
- 3101k_poolballspt03
- 3102k_poolballspt04
Object IDs 3000 to 3999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas levelxre.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.