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GTA San Andreas object

md_billbolaeb object ID 3110

levelxrePlaced 1×
Object ID
3110
Model name
md_billbolaeb
Texture file (TXD)
billboX
Draw distance
150
Defined in
levelxre.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3110, 2167.81, -1518.2, 20.23)
removeWorldModel(3110, 10, 2167.81, -1518.2, 20.23) -- removes the one at Idlewood, Los Santos
engineGetModelNameFromID(3110) -- "md_billbolaeb" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2167.81, -1518.2, 20.23Idlewood, Los SantosMap

Same texture file

1 other object use billboX.

Where this comes from

Checked on 29 September 2026.