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GTA San Andreas object

st_arch_plan object ID 3111

levelxreNot placed
Object ID
3111
Model name
st_arch_plan
Texture file (TXD)
arch_plX
Draw distance
100
Defined in
levelxre.ide
Flags
0
Placed in the world
0 times

MTA:SA code

Copy a line into your script. x, y, z are the coordinates; the coordinates map gives them.

local obj = createObject(3111, x, y, z)
engineGetModelNameFromID(3111) -- "st_arch_plan" (client side)

Same texture file

1 other object use arch_plX.

Where this comes from

Checked on 29 September 2026.