GTA San Andreas object
st_arch_plan object ID 3111
levelxreNot placed
- Object ID
- 3111
- Model name
st_arch_plan- Texture file (TXD)
arch_plX- Draw distance
- 100
- Defined in
levelxre.ide- Flags
0- Placed in the world
- 0 times
MTA:SA code
Copy a line into your script. x, y, z are the coordinates; the coordinates map gives them.
local obj = createObject(3111, x, y, z)engineGetModelNameFromID(3111) -- "st_arch_plan" (client side)Same texture file
1 other object use arch_plX.
Object IDs 3000 to 3999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas levelxre.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.