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GTA San Andreas object

nt_noddonkbase object ID 3426

counxrefAnimatedPlaced 10×
Object ID
3426
Model name
nt_noddonkbase
Texture file (TXD)
des_xoilfield
Draw distance
200
Defined in
counxref.ide
Flags
2097152
Animation file
counxref
Placed in the world
10 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3426, 353.7, 1302.04, 11.56)
removeWorldModel(3426, 10, 353.7, 1302.04, 11.56) -- removes the one at Octane Springs, Bone County
removeWorldModel(3428, 10, 353.7, 1302.04, 11.56) -- its far-away model oilplodbitbase
engineGetModelNameFromID(3426) -- "nt_noddonkbase" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
353.7, 1302.04, 11.56Octane Springs, Bone CountyMap
405.59, 1463.84, 6.39Octane Springs, Bone CountyMap
419.45, 1411.88, 6.77Octane Springs, Bone CountyMap
433.97, 1565.97, 10.98Octane Springs, Bone CountyMap
491.02, 1306.91, 8.27Octane Springs, Bone CountyMap
534.69, 1471.11, 3.8Octane Springs, Bone CountyMap
563.02, 1308.99, 9.47Octane Springs, Bone CountyMap
578.51, 1424.62, 10.53Octane Springs, Bone CountyMap
600.84, 1500.15, 7.26Octane Springs, Bone CountyMap
628.15, 1354.41, 11.38Octane Springs, Bone CountyMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

1 other object use des_xoilfield.

Where this comes from

Checked on 29 September 2026.