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GTA San Andreas object

oilplodbitbase object ID 3428

counxrefAnimatedFar-away (LOD) modelPlaced 10×
Object ID
3428
Model name
oilplodbitbase
Texture file (TXD)
lod_cxrf
Draw distance
400
Defined in
counxref.ide
Flags
2097152
Animation file
counxref
Placed in the world
10 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3428, 353.7, 1302.04, 11.56)
removeWorldModel(3428, 10, 353.7, 1302.04, 11.56) -- removes the one at Octane Springs, Bone County
engineGetModelNameFromID(3428) -- "oilplodbitbase" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
353.7, 1302.04, 11.56Octane Springs, Bone CountyMap
405.59, 1463.84, 6.39Octane Springs, Bone CountyMap
419.45, 1411.88, 6.77Octane Springs, Bone CountyMap
433.97, 1565.97, 10.98Octane Springs, Bone CountyMap
491.02, 1306.91, 8.27Octane Springs, Bone CountyMap
534.69, 1471.11, 3.8Octane Springs, Bone CountyMap
563.02, 1308.99, 9.47Octane Springs, Bone CountyMap
578.51, 1424.62, 10.53Octane Springs, Bone CountyMap
600.84, 1500.15, 7.26Octane Springs, Bone CountyMap
628.15, 1354.41, 11.38Octane Springs, Bone CountyMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

2 other objects use lod_cxrf.

Where this comes from

Checked on 29 September 2026.