CITObject IDsCIT Tools

GTA San Andreas object

box_hse_02_SFXRF object ID 3821

SFxrefPlaced 6×
Object ID
3821
Model name
box_hse_02_SFXRF
Texture file (TXD)
boxhses_SFSX
Draw distance
70
Defined in
SFxref.ide
Flags
0
Placed in the world
6 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3821, -2786.68, -171.04, 11)
removeWorldModel(3821, 10, -2786.68, -171.04, 11) -- removes the one at Ocean Flats, San Fierro
removeWorldModel(3832, 10, -2786.68, -171.04, 11) -- its far-away model LOD_hse_02_SFXRF
engineGetModelNameFromID(3821) -- "box_hse_02_SFXRF" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2786.68, -171.04, 11Ocean Flats, San FierroMap
-2786.68, 67.02, 11Ocean Flats, San FierroMap
-2728.24, -102.82, 8.14Ocean Flats, San FierroMap
-2684.33, -177.86, 8.14Ocean Flats, San FierroMap
-2625.92, -166.75, 8.14Ocean Flats, San FierroMap
-2625.92, -109.64, 8.14Ocean Flats, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

14 other objects use boxhses_SFSX.

Where this comes from

Checked on 29 September 2026.