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GTA San Andreas object

box_hse_11_SFXRF object ID 3823

SFxrefPlaced 6×
Object ID
3823
Model name
box_hse_11_SFXRF
Texture file (TXD)
boxhses_SFSX
Draw distance
70
Defined in
SFxref.ide
Flags
0
Placed in the world
6 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3823, -2784.51, -85.35, 12.73)
removeWorldModel(3823, 10, -2784.51, -85.35, 12.73) -- removes the one at Ocean Flats, San Fierro
removeWorldModel(3834, 10, -2784.51, -85.35, 12.73) -- its far-away model LOD_hse_11_SFXRF
engineGetModelNameFromID(3823) -- "box_hse_11_SFXRF" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2784.51, -85.35, 12.73Ocean Flats, San FierroMap
-2784.51, 4.53, 12.73Ocean Flats, San FierroMap
-2730.41, -188.51, 9.87Ocean Flats, San FierroMap
-2682.16, -92.17, 9.87Ocean Flats, San FierroMap
-2628.12, 74.46, 9.87Ocean Flats, San FierroMap
-2628.09, -195.33, 9.87Ocean Flats, San FierroMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

14 other objects use boxhses_SFSX.

Where this comes from

Checked on 29 September 2026.