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GTA San Andreas object

LOD_hse_04_SFXRF object ID 3839

SFxrefFar-away (LOD) modelPlaced 7×
Object ID
3839
Model name
LOD_hse_04_SFXRF
Texture file (TXD)
lod_boxhses_SFSX
Draw distance
600
Defined in
SFxref.ide
Flags
0
Placed in the world
7 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3839, -2787.59, -133.91, 9.74)
removeWorldModel(3839, 10, -2787.59, -133.91, 9.74) -- removes the one at Ocean Flats, San Fierro
engineGetModelNameFromID(3839) -- "LOD_hse_04_SFXRF" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2787.59, -133.91, 9.74Ocean Flats, San FierroMap
-2787.59, 104.16, 9.74Ocean Flats, San FierroMap
-2727.36, 3.92, 6.89Ocean Flats, San FierroMap
-2727.33, -139.95, 6.89Ocean Flats, San FierroMap
-2685.24, -140.73, 6.89Ocean Flats, San FierroMap
-2685.23, 75.07, 6.89Ocean Flats, San FierroMap
-2625.01, -146.77, 6.89Ocean Flats, San FierroMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

14 other objects use lod_boxhses_SFSX.

Where this comes from

Checked on 29 September 2026.