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GTA San Andreas object

LOD_hse_06_SFXRF object ID 3840

SFxrefFar-away (LOD) modelPlaced 7×
Object ID
3840
Model name
LOD_hse_06_SFXRF
Texture file (TXD)
lod_boxhses_SFSX
Draw distance
600
Defined in
SFxref.ide
Flags
0
Placed in the world
7 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3840, -2786.68, -113.93, 11)
removeWorldModel(3840, 10, -2786.68, -113.93, 11) -- removes the one at Ocean Flats, San Fierro
engineGetModelNameFromID(3840) -- "LOD_hse_06_SFXRF" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2786.68, -113.93, 11Ocean Flats, San FierroMap
-2786.68, 124.13, 11Ocean Flats, San FierroMap
-2728.27, -55.33, 8.14Ocean Flats, San FierroMap
-2728.24, -159.93, 8.14Ocean Flats, San FierroMap
-2684.33, -120.75, 8.14Ocean Flats, San FierroMap
-2684.31, 134.33, 8.14Ocean Flats, San FierroMap
-2628.44, 271.72, 8.13Ocean Flats, San FierroMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

14 other objects use lod_boxhses_SFSX.

Where this comes from

Checked on 29 September 2026.