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GTA San Andreas object

LODlangrasspatch object ID 4076

LAnFar-away (LOD) modelPlaced 1×
Object ID
4076
Model name
LODlangrasspatch
Texture file (TXD)
lanlod
Draw distance
450
Defined in
LAn.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(4076, 1783.1, -1702.3, 14.35)
removeWorldModel(4076, 10, 1783.1, -1702.3, 14.35) -- removes the one at Little Mexico, Los Santos
engineGetModelNameFromID(4076) -- "LODlangrasspatch" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1783.1, -1702.3, 14.35Little Mexico, Los SantosMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

106 other objects use lanlod.

Where this comes from

Checked on 29 September 2026.