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GTA San Andreas object

Roads19_LAn object ID 4160

LAnPlaced 1×
Object ID
4160
Model name
Roads19_LAn
Texture file (TXD)
lanroad
Draw distance
120
Defined in
LAn.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(4160, 1686.62, -1806.43, 12.46)
removeWorldModel(4160, 10, 1686.62, -1806.43, 12.46) -- removes the one at Commerce, Los Santos
removeWorldModel(4161, 10, 1686.62, -1806.43, 12.46) -- its far-away model LODRoads19_LAn
engineGetModelNameFromID(4160) -- "Roads19_LAn" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1686.62, -1806.43, 12.46Commerce, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

39 other objects use lanroad.

Where this comes from

Checked on 29 September 2026.