CITObject IDsCIT Tools

GTA San Andreas object

hillpalos04_LAs object ID 4810

LAsPlaced 1×
Object ID
4810
Model name
hillpalos04_LAs
Texture file (TXD)
griffobs_las
Draw distance
250
Defined in
LAs.ide
Flags
2097152
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(4810, 1095.06, -2214.22, 41.73)
removeWorldModel(4810, 10, 1095.06, -2214.22, 41.73) -- removes the one at Verdant Bluffs, Los Santos
removeWorldModel(4915, 10, 1095.06, -2214.22, 41.73) -- its far-away model LODlpalos04_LAs01
engineGetModelNameFromID(4810) -- "hillpalos04_LAs" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1095.06, -2214.22, 41.73Verdant Bluffs, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

12 other objects use griffobs_las.

Where this comes from

Checked on 29 September 2026.