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GTA San Andreas object

grifftop2 object ID 4826

LAsPlaced 1×
Object ID
4826
Model name
grifftop2
Texture file (TXD)
griffobs_las
Draw distance
150
Defined in
LAs.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(4826, 1102.91, -2036.98, 77.34)
removeWorldModel(4826, 10, 1102.91, -2036.98, 77.34) -- removes the one at Verdant Bluffs, Los Santos
engineGetModelNameFromID(4826) -- "grifftop2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1102.91, -2036.98, 77.34Verdant Bluffs, Los SantosMap

Same texture file

12 other objects use griffobs_las.

Where this comes from

Checked on 29 September 2026.