GTA San Andreas object
grifftop2 object ID 4826
LAsPlaced 1×
- Object ID
- 4826
- Model name
grifftop2- Texture file (TXD)
griffobs_las- Draw distance
- 150
- Defined in
LAs.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(4826, 1102.91, -2036.98, 77.34)removeWorldModel(4826, 10, 1102.91, -2036.98, 77.34) -- removes the one at Verdant Bluffs, Los SantosengineGetModelNameFromID(4826) -- "grifftop2" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 1102.91, -2036.98, 77.34 | Verdant Bluffs, Los Santos | Map |
Same texture file
12 other objects use griffobs_las.
- 4810hillpalos04_LAs
- 4823lasgrifroad
- 4824lasgrifsteps2
- 4825griffithoblas
- 4845hillpalos02_LAs
- 4851hillpalos01_LAs
- 4852hillpalos03_LAs
- 4875hillpalos06_LAs
- 4876hillpalos08_LAs
- 4879hillpaloswal1_LAs
- 4986odfwer_LAS
- 5062hillpawfnce_LAs
Object IDs 4000 to 4999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas LAs.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.