CITObject IDsCIT Tools

GTA San Andreas object

laecomptonbrij3 object ID 5395

LAePlaced 1×
Object ID
5395
Model name
laecomptonbrij3
Texture file (TXD)
laeroads
Draw distance
150
Defined in
LAe.ide
Flags
2097280
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5395, 2207.87, -1565.05, 13.71)
removeWorldModel(5395, 10, 2207.87, -1565.05, 13.71) -- removes the one at Idlewood, Los Santos
removeWorldModel(5568, 10, 2207.87, -1565.05, 13.71) -- its far-away model LODxcomptonbrij3
engineGetModelNameFromID(5395) -- "laecomptonbrij3" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2207.87, -1565.05, 13.71Idlewood, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

4 other objects use laeroads.

Where this comes from

Checked on 29 September 2026.