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GTA San Andreas object

laeroad47 object ID 5512

LAePlaced 1×
Object ID
5512
Model name
laeroad47
Texture file (TXD)
laeroads
Draw distance
150
Defined in
LAe.ide
Flags
1
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5512, 2069.92, -1535.78, 10.49)
removeWorldModel(5512, 10, 2069.92, -1535.78, 10.49) -- removes the one at Idlewood, Los Santos
removeWorldModel(5559, 10, 2069.92, -1535.78, 10.49) -- its far-away model LODroad47
engineGetModelNameFromID(5512) -- "laeroad47" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2069.92, -1535.78, 10.49Idlewood, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

4 other objects use laeroads.

Where this comes from

Checked on 29 September 2026.