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GTA San Andreas object

VegasNedge15 object ID 7053

VegasNPlaced 1×
Object ID
7053
Model name
VegasNedge15
Texture file (TXD)
vgnground
Draw distance
230
Defined in
VegasN.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(7053, 2247.39, 2143.23, 9.75)
removeWorldModel(7053, 10, 2247.39, 2143.23, 9.75) -- removes the one at Old Venturas Strip, Las Venturas
removeWorldModel(7067, 10, 2247.39, 2143.23, 9.75) -- its far-away model lodasNedge15
engineGetModelNameFromID(7053) -- "VegasNedge15" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2247.39, 2143.23, 9.75Old Venturas Strip, Las VenturasMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

28 other objects use vgnground.

Where this comes from

Checked on 29 September 2026.