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GTA San Andreas object

miragebuild12 object ID 7593

VegasWPlaced 1×
Object ID
7593
Model name
miragebuild12
Texture file (TXD)
miragecasino2
Draw distance
220
Defined in
VegasW.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(7593, 1977.41, 1743.3, 11.23)
removeWorldModel(7593, 10, 1977.41, 1743.3, 11.23) -- removes the one at The Visage, Las Venturas
removeWorldModel(7831, 10, 1977.41, 1743.3, 11.23) -- its far-away model lodagebuild12
engineGetModelNameFromID(7593) -- "miragebuild12" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1977.41, 1743.3, 11.23The Visage, Las VenturasMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

12 other objects use miragecasino2.

Where this comes from

Checked on 29 September 2026.