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GTA San Andreas object

Cedar2_hi object ID 765

vegepartPlaced 14×
Object ID
765
Model name
Cedar2_hi
Texture file (TXD)
tree2
Draw distance
120
Defined in
vegepart.ide
Flags
2097156
Placed in the world
14 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(765, -2374.89, -2466.72, 27.34)
removeWorldModel(765, 10, -2374.89, -2466.72, 27.34) -- removes the one at Whetstone
engineGetModelNameFromID(765) -- "Cedar2_hi" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2374.89, -2466.72, 27.34WhetstoneMap
-2359.93, -153.45, 34.62Garcia, San FierroMap
-2359.84, -145.4, 34.62Garcia, San FierroMap
-2359.84, -127.63, 34.62Garcia, San FierroMap
-2359.1, -164.71, 34.62Garcia, San FierroMap
-2351.37, -175.16, 34.62Garcia, San FierroMap
-2339.92, -178.28, 34.62Garcia, San FierroMap
2260.62, -10.61, 25.53Palomino Creek, Red CountyMap
2311.99, -111.77, 25.53Palomino Creek, Red CountyMap
2377.5, 30.18, 26.37Palomino Creek, Red CountyMap
2382.88, 14.22, 25.3Palomino Creek, Red CountyMap
2475.09, 59.45, 25.16Palomino Creek, Red CountyMap
2524.89, 122.97, 24.81Palomino Creek, Red CountyMap
2545.78, 89.67, 25.41Palomino Creek, Red CountyMap

Same texture file

7 other objects use tree2.

Where this comes from

Checked on 29 September 2026.