CITObject IDsCIT Tools

GTA San Andreas object

Elmwee_hism object ID 781

vegepartPlaced 66×
Object ID
781
Model name
Elmwee_hism
Texture file (TXD)
tree2
Draw distance
150
Defined in
vegepart.ide
Flags
2097156
Placed in the world
66 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(781, -2359.84, -158.55, 34.59)
removeWorldModel(781, 10, -2359.84, -158.55, 34.59) -- removes the one at Garcia, San Fierro
engineGetModelNameFromID(781) -- "Elmwee_hism" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2359.84, -158.55, 34.59Garcia, San FierroMap
-2359.84, -123.34, 34.59Garcia, San FierroMap
-2358.16, -167.88, 34.59Garcia, San FierroMap
-2354.95, -172.41, 34.59Garcia, San FierroMap
-2349.19, -176.38, 34.59Garcia, San FierroMap
-2344.61, -177.63, 34.59Garcia, San FierroMap
-2333.28, -178.14, 34.59Garcia, San FierroMap
-2327.85, -178.15, 34.59Garcia, San FierroMap
146.06, -112.04, 0.41Blueberry, Red CountyMap
146.44, -102.98, 0.41Blueberry, Red CountyMap
164.73, -130.2, 0.41Blueberry, Red CountyMap
165.17, -82.98, 0.41Blueberry, Red CountyMap
175.62, -82.81, 0.41Blueberry, Red CountyMap
176.98, -131.14, 0.41Blueberry, Red CountyMap
188.73, -83.03, 0.41Blueberry, Red CountyMap
196.77, -267.6, 0.45Blueberry, Red CountyMap
201.81, -83.24, 0.41Blueberry, Red CountyMap
220.62, -134.59, 0.41Blueberry, Red CountyMap
220.7, -124.32, 0.41Blueberry, Red CountyMap
220.94, -107.37, 0.41Blueberry, Red CountyMap
221, -97.1, 0.41Blueberry, Red CountyMap
246.92, -110.98, 0.86Blueberry, Red CountyMap
248.99, -117.52, 1.4Blueberry, Red CountyMap
296.01, -100.23, 1.66Blueberry, Red CountyMap
629.58, -547.22, 15.13Dillimore, Red CountyMap

Showing 25 of 66 places.

Same texture file

7 other objects use tree2.

Where this comes from

Checked on 29 September 2026.