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GTA San Andreas object

vgswindustroad03 object ID 7867

VegasWPlaced 1×
Object ID
7867
Model name
vgswindustroad03
Texture file (TXD)
vgwstdirtyrd
Draw distance
230
Defined in
VegasW.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(7867, 957.39, 2173.23, 9.78)
removeWorldModel(7867, 10, 957.39, 2173.23, 9.78) -- removes the one at Whitewood Estates, Las Venturas
removeWorldModel(7871, 10, 957.39, 2173.23, 9.78) -- its far-away model lodwindustroad03
engineGetModelNameFromID(7867) -- "vgswindustroad03" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
957.39, 2173.23, 9.78Whitewood Estates, Las VenturasMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

19 other objects use vgwstdirtyrd.

Where this comes from

Checked on 29 September 2026.