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GTA San Andreas object

vegascrashbar05 object ID 7894

VegasWPlaced 1×
Object ID
7894
Model name
vegascrashbar05
Texture file (TXD)
vgwstdirtyrd
Draw distance
117
Defined in
VegasW.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(7894, 1385.71, 2521.79, 10.38)
removeWorldModel(7894, 10, 1385.71, 2521.79, 10.38) -- removes the one at Prickle Pine, Las Venturas
engineGetModelNameFromID(7894) -- "vegascrashbar05" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1385.71, 2521.79, 10.38Prickle Pine, Las VenturasMap

Same texture file

19 other objects use vgwstdirtyrd.

Where this comes from

Checked on 29 September 2026.