CITObject IDsCIT Tools

GTA San Andreas object

lodSspagjun06 object ID 8223

VegasSFar-away (LOD) modelPlaced 1×
Object ID
8223
Model name
lodSspagjun06
Texture file (TXD)
lodvgsslod02
Draw distance
800
Defined in
VegasS.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(8223, 1355.66, 860.25, 6.27)
removeWorldModel(8223, 10, 1355.66, 860.25, 6.27) -- removes the one at Blackfield Intersection, Las Venturas
engineGetModelNameFromID(8223) -- "lodSspagjun06" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1355.66, 860.25, 6.27Blackfield Intersection, Las VenturasMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

41 other objects use lodvgsslod02.

Where this comes from

Checked on 29 September 2026.