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GTA San Andreas object

pirtehtl02_lvS object ID 8421

vegasEPlaced 1×
Object ID
8421
Model name
pirtehtl02_lvS
Texture file (TXD)
pirateland
Draw distance
225
Defined in
vegasE.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(8421, 1928.41, 1628.59, 48.19)
removeWorldModel(8421, 10, 1928.41, 1628.59, 48.19) -- removes the one at Pirates in Men's Pants, Las Venturas
removeWorldModel(8692, 10, 1928.41, 1628.59, 48.19) -- its far-away model lodtehtl02_lvS
engineGetModelNameFromID(8421) -- "pirtehtl02_lvS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1928.41, 1628.59, 48.19Pirates in Men's Pants, Las VenturasMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

10 other objects use pirateland.

Where this comes from

Checked on 29 September 2026.